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Modern Warfare 2 Stimulus Maps Priced at $15
The News - Gamers News
Monday, 15 March 2010

Call of Duty: Modern Warfare 2

After being revealed earlier today, Infinity Ward's Robert Bowling made an appearance on Major Nelson's weekly podcast earlier this evening to discuss the upcoming Stimulus map pack. On it, Bowling confirmed that the pack will be comprised of five maps (three new maps and two "slightly reworked" maps from Call of Duty 4) and also announced the price: 1,200 Microsoft Points, or $15. That's right, the map pack will actually cost one quarter of the game's price itself. The Battlefield guys are going to have a field day with this.

You could argue that the map pack being just $5 more than the price that most people were expecting (800 points) isn't really that big of a deal. But Activision and CEO Bobby Kotick have continued to amass a reputation as a company that cares about nothing more than money, and this decision isn't going to help that perception one bit.

Will you be buying the maps when they're released in just over two weeks? If not, is it because of the price or other reasons? Let us know in the comments.


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GDC 2010, Day 3: Diversity Or Fragmentation?
The News - Latest News
Monday, 15 March 2010
In his last day of GDC 2010 coverage, Loyd Case sits in on a handful of sessions, listening to some of the most influential voices in the gaming community. Is Farmville the future of gaming, or will big-budget blockbusters continue impressing us?

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Game Developers Conference - GDC 2010 - Video game - Games - GDC
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New Digg more personal, 'wicked fast'
The News - Latest News
Monday, 15 March 2010
The popular news-sharing site Digg is getting an overhaul that will personalize results, dramatically expand content and, most importantly, make the site "wicked fast," according to its makers.
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Smartphones put the moves on social networking (AFP)
The News - Latest News
Monday, 15 March 2010

The iPhone 3Gs at an Apple store in 2009. Mobile social networking ruled on Saturday as the techno-hip at South By South West (SXSW) used location-based services on smartphones to track down everything from panels to parties.(AFP/File/Jack Guez)AFP - Mobile social networking ruled on Saturday as the techno-hip at South By South West (SXSW) used location-based services on smartphones to track down everything from panels to parties.


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Will Wright Makes Surprise Lecture at GDC, Includes Horses, Hello Kitty and M&Ms
The News - Gamers News
Monday, 15 March 2010


At the Game Developers Conference, which just wrapped up yesterday, many attendees wondered about one of the final sessions held at the show. Little was known about it, except its title, "Metaphysics of Game Design," and its speaker, someone called "Phaedrus."

It turned out that the mysterious session was being headed by none other than SimCity and Spore creator Will Wright.

"I am not Phaedrus," Wright said, as he made his way to center stage amid thunderous applause. He said that the reason the panel was under a pseudonym was because he wasn't entirely sure he could attend the conference.


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Ensemble, Pandemic Blame Company Cultures for Studio Closures
The News - Gamers News
Sunday, 14 March 2010

Ensemble Studios

When a small studio is shut down by their big publishers, it's easy to jump to a reactionary conclusion that the big publishers are to blame. But speaking at the Game Developers Conference (via Eurogamer), staffers from two recently shut-down studios didn't blame their owners -- they blamed themselves.

Paul Bettner, who worked at Ensemble Studios for 12 years before it was shut down by Microsoft in 2008, blamed their own internal "crunch culture" on the studio's demise. "The reality is that every single game we shipped took twice as long as we said it was going to take, and cost twice as much to make," Bettner said. "Microsoft is a public company, they answer to their shareholders, and we were simply too expensive."

Part of the problem, Bettner explained, was that a culture grew in Ensemble where "everyone was a workaholic" and "addicted" to repeated successes with the Age of Empires series, leading to high project costs and poor quality of life for employees. And, he argued, it's a problem that's industry-wide: "This is a horrible vicious cycle. We burn out all our best people. We destroy these precious artists, we wreck their families and we sacrifice their youth. So they leave, and they take all their experience with them," he said.


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